Wednesday, November 27, 2013

Royal Fisticuffs -- The Battle between Twitch and its users

Note: The following events took place the week of November 20th - November 21st, whenever that was.
Twitch is a place that works a lot like Imgur -- people go to it all the time since there's no real better place, yet everyone would agree the management really isn't the best (Seriously? "jif"? Are you fucking kidding me?). This is one of those times where Twitch once again proves it.

In case your not exactly following internet drama (don't worry, I don't either), the story starts with one of the lead admins named Horror. Horror is non-closeted homosexual furry (no, that's not an insult -- that's what he actually is) who has been around roughly since the ye olde Justin.tv years. Now, normally he isn't known for much around the community, with the exception of his own barely ever used emote, BionicBunion . However, in the recent days, he's caused quite a stir.

Apparently, Dr. Furry Love decided to make an emote for his newest furry partner (who remains unnamed, and the actual emote in question cannot be found), AKA his "fursona" (which to this day I have no idea why someone decided to make that a word). Now that only made people SLIGHTLY annoyed -- the hammer truly came down on Twitch once they removed streamer Cyghfer's emotes for, and I quote, "looking kind of sort of like Hello Kitty which is copyright." Okay, that's paraphrasing; but you get the idea.

But the true catalyst, the Franz Ferdinand of this conflict, was when a streamer by the name of Duke_Bilgewater made an innocent joke regarding the issue to which he ended up being permanently banned. Perfectly reasonable solution, I would say.

Seems reasonable.
This caught on to end up being a shitstorm, with bans on famous streamers left and right and the rest of the streaming community trying to fight back like some pitiful internet drama. Oh, wait.

One of the biggest public outcrys came from twitter, where people virtually shouted "REMOVE HORROR" over and over again like they were apart of some great political movement. Twitch proceeded to completely ignore all responses and instead make some shitty pun/joke tweet that made everyone in the vicinity immediately cringe in agony.

Please, @TwitchTVSupport. Never try to be funny again.

But that wasn't even the major brouhaha -- the battle moved to Reddit when one of the admins apparently suggested legitimately bribing the /r/gaming mods to keep the fight under wraps.

The immaturity level has skyrocketed!

At this point the maturity of both sides had reached that of some Minecraft server made by a bunch of prepubescent children, but they train wouldn't stop there. The fighting would continue to go on for what seemed like years to the Twitch.tv community but what ended up being about five minutes for everyone else, the two sides finally "truced" and most people who were banned in the incident ended up getting unbanned.


But has the fighting really stopped? Has the battle between one of the most popular streaming websites in the world and it's mostly 20+ year old users really ended? I sure hope so, because anymore autism and I might die from a hernia.

Sources:
(All from Reddit, it seems. Who is really to blame?)

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 




Sunday, November 24, 2013

Posts to be less frequent

Hey, Astuka here!

I just wanted to say that, while Geimatsu is still an active project of mine, due to my focus on schoolwork I've been having to cut a few of my personal projects to make time. Unfortunately, this is one of the ones I'm going to cut down on.

But while you may frown in dismay that your obviously favorite blog on the planets posts will become less frequent, don't despair! In fact, this is actually good for most of you -- the few posts that are made will be much better written and not short little snippets, which it seems that no one likes (I don't either!). So, basically, there will be less but more informative and longer posts, which should sort things out!

I already have a few ideas on what to write, and plan on making them "week projects" that I write for a week and then post on the weekend or whenever. Anyway, that's all for now -- see you in the distant future!

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Tuesday, November 19, 2013

Geimatsu Legend 11/19/13 -- Soundcloud Edition!

I decided to instead post them to Soundcloud, for the sake of simplicity. Once I run out of space on my SoundCloud account though they'll be put back on Youtube.

www.soundcloud.com/astuka

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Monday, November 18, 2013

Geimatsu Legend 11/18/13 -- Video Transition!

This day's episode has been converted into a podcast! In about a hour, you'll be able to see it here.

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Sunday, November 17, 2013

Geimatsu Legend 11/17/13 -- Work Day

Okay, maybe today we can try for actual progress?

Programming

Today I learned about switch functions! Yay! That's it! Yay!

Art
For this sketch I tried Thrall, everyone's favorite orc shaman.

Okay... this might be a BIT more difficult.
This looks like a multi-day project in the making. Good, PROGRESS!

Game Design

Still working on the book! Unfortunately I kind of got off track and so I haven't written as much today, but I'll try making more later in the night.

Music

More LMMS practice.

I... uh... yeah I still have no idea what I'm doing.

I am starting to learn a bit more with presets and making tolerable music though, so that's always good.

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Saturday, November 16, 2013

Geimatsu Legend 11/16/13 -- I have no idea what I'm doing

The phrase above is something I think a lot when doing this.

Programming
Things in programming have changed little -- as in there's still little progress. Oh well, at least I finally completed while loops!

Art
Last time I promised to sketch something. This time, I'm going to sketch something.

I decided to choose a random LoL character (mostly because that was the only thing I thought of at that time) Lo and behold, that character was ... Karthus!

Seems simple enough.
I didn't even know this guy was a champion, but I'm going to DRAW HIM DAMMIT

MUCH better

Wow, it's actually good! If only I could do the same thing with pictures that don't already exist.


Game Design
Still working on the book. Worked on it today actually -- going pretty good!

Music
Well by this point its safe to say I'm completely musically incompetent. I'm learning a few new things in LMMS though -- now I know how to make a beatline (sort of) and import audio files. Huzzah!

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Friday, November 15, 2013

Geimatsu Legend 11/15/13 -- Starting up again

The famed blog series you thought was dead (and honestly probably wished it was too) is now BACK!

Programming

The question of the hour here I think is whether progress can actually be made in Javascript, to which we all know the true answer: No.

PROGRESS
I think at the time of making this series I had around 38%, so we've literally went up by TWO PERCENT this entire series. Turns out making blog posts along with your project makes you lose progress.

So, will we ever get to Java? Only time will tell. A very, very long time.

Art

Welp.
Alright by this point it looks as if I've just given up in the art department. Maybe I should try doing sketches again and seeing if that improves my drawing ability. Save it for next time, though!

Game Design

Story's going along well, so I think it's time for some more engine testing!

This time we're going 3D (or 2D) with Unity. As I'm typing this I just clicked the download button, so a full on test won't come (yet). Check tomorrow's Geimatsu for one of those!

Music

Last time we summoned Cthulhu using a basic free music maker, this time we're going to try to make actual music.

Once again I have no idea what I'm doing.

Oh god this is going to take years.

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Thursday, November 14, 2013

The Ultimate MMO -- Principles on what to make when designing the WoWkiller

Attention all MMO makers,

Back in 2012 I went through ideas discussing what would make the perfect MMO. It was in March that I sent a few of these ideas to a friend. Here they are.


1. There are no levels, however there are hundreds of skills that you can boost up and can still get you far in the game (similar to runescape)

2. Completely customizable armor. Merchants with a level high enough can mix and match different designs compared with different materials to create the ultimate armor and sell it for tons of gold
they unlock different designs/the use of different materials too, but for the materials they have to find their own in order to craft and sell (but those are general MMO crafting rules)

3. Quests change from different NPCs. Since all NPCs can die permanently, it switches around so that no person will have the same quests once its complete, its complete and another person will have a quest
these quests also match up to the different needs of the area, for example if there becomes a wolf infestation by means of random event or just no one being in the zone to kill them, a NPC "generates" a quest to kill a specific amount of wolves

4. In ultima online, there was a system where if too many of one creature were killed, they would start fading out from the world and a different being would start taking over, probably something that was lower in the food chain
the problem with it though was that players would kill everything, so they would all die out
#4 uses a similar concept, but to remove the flaw of that Ultima found, the creatures will get a "survival of the fittest" perk that makes them way stronger, and more of a match to other players
now this would be limited in low level starting areas so that newbies don't get instakilled, and in case things don't work out there is also random events that are generated by developers

5. Artifacts. Extremely hard to find, the only hints being small clues inside the universe. Extremely hard to get because of all the obstacles, Artifacts are highly-powerful pieces of armor/weapons/etc. that there are only ONE of in the entire game. This makes it so that players can work together to find them, or that one player can be all-powerful (which sounds bad but is important as you will find later on)

6. Dynasty system. Even with the toughened monsters, it is pretty hard to die in this game because of the NPCs-PCs working together and the alternate routes to going up in the world. but eventually your character will die, and when it does, it will not come back
so, that seems really bad, right?
wrong. With the dynasty system, players can marry PCs or NPCs to create strong bloodlines of characters that flow in the family. each child will have some negative/positive traits that their parents had, and though they will have to work their skills up again, they can inherit all the items that your previous character left behind
so basically, your character dies, you reincarnate as one of your NPC children
so what do your children do while NPC, you ask? They spend this time doing different tasks and roaming town that will let them gain their own skills
you can also influence what your child does in order for them to get the skills you want them to have when you die and reincarnate as them

7. Destructible Environments Entire NPC towns, mountains, and likewise are subject to the devastating forces of both erosion and explosives. These can leave paths of destruction across places that use to be homes but were subject to ruin, causing whole new places to explore all on their own. Players can't just grief whatever they want, however- if some guy just starts throwing dynamite around, he'll be killed by the city guard, with one exception that leads me on to the final, and ultimate, feature...


8. Players create the world. NPC Town Sieges. Entire kingdoms entirely made by players. This, combined with all the other previously mentioned features, creates the main reason why this is the ultimate MMO.
The only way to perfectly explain this is from a specific point of view:
Meet Robb. Robb, and his friend Thelion, are the owners of a large guild. Robb eventually finds a peaceful plot of land far from civilization in the game, and decides to make a town, specifically for his guild, there.
With the town founded, Robb is given a new view -- called the Strategic view -- where he can build buildings, recruit NPC guards, and more with the resources his guild has collected. He decides to give Thelion second-in-command, giving him also the Strategic view with the exception of things that Robb does not allow Thelion to do. Things go on, and eventually the Guild town becomes a kingdom, as big as some of the NPC kingdoms in the game. People -- NPCs and PCs alike -- flock to the new city to seek refuge from an influx of PC-bandits in the south. One day, Robb finds something big -- thanks to an anonymous tipper, Robb finds the location of an ancient longsword artifact called the Ebonsword of Glory deep in the frozen mountain of Lok'Thagar. He sets up an expedition, lead by him, into the mountain. After a long journey with some casualties, the group finds the sword, which is given to Robb. Over time Robb becomes obsessed with the sword and starts to get tyrannical. Thelion notices this, and gets an army of revolutionaries and fights Robb's loyal faction. After a long, bloody, and destructive war that ravages the countryside, Robb is slain. From then on both PCs and NPCs remember the event, and it is forever known on an official timeline of the game.

So that's about it. Any thoughts? Suggestions? Ideas?

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Wednesday, November 13, 2013

Warlords of Draenor -- The New WoW Expansion

Sorry for the late post, still trying to get my schedule fixed up. New Geimatsu will probably be up tomorrow though!

Despite the hype for the PS4 release coming very soon now, I didn't preorder a PS4 for the fact that none of the games interest me (honestly none of the next-gen exclusives do yet), so instead I'll be covering something I found to be buried in other news -- the new WoW expansion!


Ah, yes. World of Warcraft: Warlords of Draenor (better known as the "we're going full Jagex" expansion) is the latest expansion pack for... well, world of warcraft.

The expansion has some clear emphasis on time travel (which by the way was already a thing). Why time travel? Well some could argue that Metzen is trying to add more complicated stuff to the lore to keep the game afloat, but let's face it -- not even Metzen cares anymore. This is literally just a Blizzard run TBC private server.

But wait! Look at these exciting new textures for characters!

20 more polygons! It's like a whole new game!

And look! You can level a character up to the highest level in the game so you can experience endgame free of charge! Certainly no one has done that before, right?

Really? I did a fucking POST about this, Blizzard.
And look! Strategy in a MMO: Garrisons! No one has ever thought of this before, right?


Actually, yes. I have.


On March 13th (of this year) I sent my friend an email detailing the elements created to make the ultimate MMO. I'll post the full list later, but for now, all you need to see is this.

...uh, wait, it's here somewhere...

...

Really self? I didn't write down one of the main ideas about the MMO in general? But I thought of it, I swear to... ARGH, YOU WIN THIS TIME CHRIS METZEN

Soon.

Oh well, I'll get the ideas listed tomorrow (along with my original strategy idea). Wait, what was that? I was talking about World of Warcraft? Eh, who cares... dammit Metzen...

Tuesday, November 12, 2013

I'm not dead!

Those of you who care enough may notice I haven't been posting here recently. Contrary to popular belief, it is NOT because I'm dead in some ditch. Let me list to you the things I've had to do last week:


  • 6 quizzes
  • 2 tests
  • a wedding
  • a friend's concert
  • a 25 hour gaming marathon
So yeah, I've been a little bit busier than normal. Assuming things don't go back to being this way though and your daily dose of Geimatsu Legend should come back to fruition.

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Tuesday, November 5, 2013

No Posts

i don't even really have time to make this god dammit

here just have tb


Sunday, November 3, 2013

Extra-Life: The Conclusion

Even though we DID end up falling asleep for 7 of the final hours and only making one dollar due to half of the audience being 8 and half of it the DDoS attacks (dammit ghjiop), this stream ended up resulting in many incredible moments. As fun as it is though, I probably wouldn't do it again since I don't know how many hands are on my finger right now. Well, it was a good first try!

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Saturday, November 2, 2013

Extra-Life stream starts in about a hour

In about 45 minutes, the 25 hour Extra-Life livestream will begin. As you can probably tell, I won't be posting anything besides this today.

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis 

Friday, November 1, 2013

Geimatsu Legend 11/1/13 -- Finally, a full day! (and probably the last one)

Oh look, I didn't fall into a concussion today. Great!

Well we're going to do some major shit today, and it involves actually doing work on Geimatsu. I have a long to-do list for today, and this starts it off, so let's get to it.

Programming

So, where were we again? Oh, right. While loops.

Well, these a pretty straight forward, you just-

Uh...

It froze...

I'm not exactly sure if I did this wrong or not.

The only page that's frozen is that one and it's just like that not doing anything.

Uh...

Now the page isn't loading.

Well, fuck. Let's try this again later.

Art

Ah, yes. Art. The subject I obviously exceed in greatly.

Today I'm not going to be too creative -- instead, I'm going to try to make a trash can. Yes, you heard me. A trash can.

Here is this trash can:

I really don't know what I expected.

Well I guess you can say that trash can art is pretty...
...

...

...

...trashy.
(But seriously, real art will come soon. Probably sometime next week. Promise.)


Game Design

As I realize I won't have enough time for doing alternate projects, I think it's best just to save it until I can actually do things. Though the stories are still being worked on!

Music

Okay, so here is one I've put off for awhile, but this time god dammit I'm doing it.

Well, try doing it.

And this is the moment that I realize I don't have any FUCKING idea what I'm doing.

Well, from a basic field report::

It appears that clicking the buttons that appear in the gray space makes blocks, and clicking those blocks make a horrible alien symphony that sounds like the background music of a horror game.

However, this appears to only work for the first part (preset) and nothing else actually does anything.

Okay, pretty straightforward. Let's see how to import alternate music that doesn't sound like a radio transmission from Silent Hill.

Aaand I'm once again reminded that I have no idea what I'm doing.

Well, one thing's for certain: I'm going to NEED a tutorial for this.

Programming, Take 2

Alright,  let's try this again. Nothing can go wrong, right?

Sure. Nothing.
Nope. Fucking froze. Great.

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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis