Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts
Sunday, November 6, 2016
Mario and Luigi: Dream Team -- Review
It's been a long time coming, but I finally beat this fuckin' game.
Before I get into this review though, I want to explain some things. I did a host of video reviews on my YouTube channel a few months ago, and though I do enjoy making them they're incredibly time consuming and time is something I have to ration off pretty hard nowadays. However, these written reviews take about one third of the time, and given how often I beat games (IE: barely ever at all) I could probably throw these out much more easily. So, here's the plan: if I beat a game that I can't get my own footage for, I'll make a written review. If I beat a game that I can get footage for, I'll post it on the YouTube. Besides, its been awhile since I've posted here, hasn't it?
So this review probably won't be that detailed simply because it took me so long to beat this game. I've pretty much been working slowly but surely on this game since I got my 3DS and the Dream Bowser fight fucked me up so hard (we'll get to that very soon) that I dropped the game for about eight months. But finally I got down to it, beat all three of the final bosses, and now I'm done and ready to review.
First, lets start off with the positives. Probably the one thing that kept me from dropping this game early on were the soundtrack and the art design. Shimomura is great as always, so that's not very surprising. Normally I mute handheld games but this one I played with sound simply because I enjoyed the music so much. The art design was also fairly good; the enemies had interesting looks and the settings (especially in the dream worlds) were intricate and lovely. Even the story was cute for a time. For a good chunk of this game I really genuinely enjoyed it -- and that's the problem.
As the game continued, the game seemed to drag farther and farther on. The cool battle system that dealt with well-timed button presses and expert dodging skills became tedious and frustrating. The story began to get nonsensical, as tasks began to list up farther and farther seemingly solely to extend the game time. Hell, I was still getting tutorials twenty hours in, and given how much I hate tutorials in general this was NOT very fun.
So why did they feel the need to extend this game so far? It's a standard that RPGs are around 30 hours long -- how long this game is -- but I feel like having it much shorter while still enjoyable would probably be much better than just giving more game time where the game time is completely boring. Also, the tutorials halfway through the game make me feel like they just kept adding in gameplay gimmicks in just because they didn't know how else to extend gameplay.
Suddenly during the last part of the game however the difficulty increases to a ridiculous level. For the most part the game is fairly easy until you get to the final castle, where things turn crazy. I had to turn on easy mode, mostly because I just wanted to get the game over with but also that I found I was getting one shot by some ridiculous dodging instance. However, easy mode wasn't available in perhaps the most bullshit boss of all -- Dream Bowser.
Now as time went on I got better and better at this fight, but with every failure in it you're forced to go back to the very beginning of the fight which includes some long boring speech by the yellow dude who's name I forget because the story ended up not being very good. There's also a part near the end of this battle which I'm pretty sure wasn't playtested because its literally impossible (also if you lose you still need to go back to the beginning). So during the final phase against Dream Bowser you need to hit him with an even bigger star attack. This part is hard enough as it is -- you need to use the 3DS gyro controls and a lot of the meteors that attack you are hard to predict until you've memorized the patterns (which in all honesty isn't too hard). Still, if you fail then it's Bowser's turn, and he tries to stomp you.
I tried dodging this attack about twenty times total. It asks you to swipe up as fast as you can. I swiped so hard I thought I was gonna break the god damn screen and I STILL failed it every single time. Sure, there might have been harder challenges that took me longer, but none of them did I fail every single time like this one.
Overall my problem with this game mainly came from the length and how it outstays its welcome. My original review of this was going to be 8/10 but now that I've actually finished it and given some time to think about it I think I'm going to have to give this one a 7/10.
Friday, October 18, 2013
Killzone 3 Review

Highway to the Killzone
Astuka Reviews: Killzone 3
Killzone 3 is considered to be the greatest PS3 exclusive shooter out there -- but does it live up to the hype?
GAMEPLAY: 8/10
The gameplay in Killzone 3 is one that you would expect from any other game. There's two preset control schemes in the game, one with L1 aim and the other with L3 (so basically, CoD or Battlefield). Sniping is incredibly accurate and fun, and for the most part the sights work well. Damage is realistic, with most enemies taking only a few hits before they die depending on the armor they have. However, the vehicle missions are everything but fun, and can be tedious and frustrating at some points. In summary: On-foot works well, vehicles not so much.
Multiplayer maps are pretty well designed, with multiple paths all around. Areas for both sniping and close quarters are all over, and a man who memorizes a map would probably do well. The "droids" in MP are pretty good, not being too overpowered while still providing decent coverage.
The gameplay in Killzone 3 is one that you would expect from any other game. There's two preset control schemes in the game, one with L1 aim and the other with L3 (so basically, CoD or Battlefield). Sniping is incredibly accurate and fun, and for the most part the sights work well. Damage is realistic, with most enemies taking only a few hits before they die depending on the armor they have. However, the vehicle missions are everything but fun, and can be tedious and frustrating at some points. In summary: On-foot works well, vehicles not so much.
Multiplayer maps are pretty well designed, with multiple paths all around. Areas for both sniping and close quarters are all over, and a man who memorizes a map would probably do well. The "droids" in MP are pretty good, not being too overpowered while still providing decent coverage.
STORY: 4/10
Unfortunately, Killzone suffers with the incredibly dull average shooter storyline. Dialogue mostly consists of "ALPHA CHARLIE MIKE" and other tactical sounding phrases that really don't mean anything, and bland see-through characters are all around. For the most part, voice-acting is extremely cringey, especially from the American actors.
Unfortunately, Killzone suffers with the incredibly dull average shooter storyline. Dialogue mostly consists of "ALPHA CHARLIE MIKE" and other tactical sounding phrases that really don't mean anything, and bland see-through characters are all around. For the most part, voice-acting is extremely cringey, especially from the American actors.
MUSIC: 7/10
The music in Killzone 3 is little of note. In fact, I'm not even sure the game has a soundtrack. The gun sounds/explosions seem pretty real, but overall there's really nothing to talk about here.
ART: 9/10
The art of Killzone 3 is really the only thing they have to be proud of. Areas are beautifully designed badlands, the scenery makes you feel like you're in a huge battle, and some vehicles are incredibly epic. From nuclear-ravaged warplains, to snow mounds, to caves teething with life -- Killzone's art is great and fitting.
IMMERSION: 3/5
Killzone 3 can be decently immersive, but for the most part you get thrown off by multiple deaths and annoying vehicles scenes.
EASTER EGGS: 3/3
Okay, fucking seriously? Does a game even NEED easter eggs to be good?
FINAL SCORE: 34/48 (70%) --- OKAY GAME
For the most part, Killzone 3 suffers at the things they think they're good at, but they're really not. If you're a hardcore FPS gamer you might enjoy it, but for most people you should probably just wait on this one, if buy it at all.
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
FINAL SCORE: 34/48 (70%) --- OKAY GAME
For the most part, Killzone 3 suffers at the things they think they're good at, but they're really not. If you're a hardcore FPS gamer you might enjoy it, but for most people you should probably just wait on this one, if buy it at all.
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
Wednesday, October 16, 2013
Reviews incoming
This is me, promising more reviews for the vidya are coming soon. However, since they're work in progress, I can't actually post them (unless I want to be like IGN) and since I have nothing else to post, well, here we are.
In the mean time, enjoy these new screenshots from The Witness, the upcoming game made by Braid creator Jonathan Blow:










In the mean time, enjoy these new screenshots from The Witness, the upcoming game made by Braid creator Jonathan Blow:
Thursday, October 3, 2013
Kingdoms of Amalur: Reckoning Review
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Astuka Reviews: Kingdoms of Amalur: Reckoning
One of the best characteristics of Kingdoms of Amalur is that it succeeds in being different but not new. By that, I mean it appeals to the general flavor of today's games (AKA fantasy RPGs) whilst still adding much to the table.
GAMEPLAY: 10/10
On the PS3 (the console I played on), the combat is well fitted to the controls. Nothing seems to "difficult" to do, and combos, unlike some games, are not near impossible to do. FPS drops and latency are extremely hard to notice, if not nonexistant. The action is a nice mix of arcade-y and hack and slash. The inventory and shop screens are easy to manage, and there is not an overwhelming amount of things you need to put points in when you level up. The map can sometimes be misleading, but overall leads to little problems.
STORY: 8/10
The story unfortunately, is pretty generic. A little Dragon Age here, some Warcraft here, and there's your story. Writers tried to add some diversity with the Fae and Gnomes, but it seems to make very little of a difference.
Of course, the fundamental principal on rating a story is NOT by how generic it is, but if it's well done. KoA's story may be generic, but it's execution is very well done. Most quests feel like they have a meaning, and twists in the story lead to much more exciting adventures.
MUSIC: 8/10
Music is reminiscent of Dragon Age and Warcraft in some ways (no doubt the games two major inspirations). Some music is notable, but overall its a far distance from being considered "legendary" in any way.
ART: 10/10
The art style of KoA is one of its best qualities. Every area is well rendered, luscious, and beautiful. Every character is detailed, but still has a cartoon-y aspect to them that fits the theme of a fairyland escape shrouded by darkness.
IMMERSION: 5/5
As most western RPGs are, KoA is extremely immersive.
EASTER EGGS: 0/3
Sadly, no easter eggs were found in the game, so that causes KoA to lose 3 micro minipoints.
FINAL SCORE: 41/48 (86%) --- GREAT GAME
I HIGHLY recommend this game for fans of the Western RPG genre, especially for the fans of it's inspiration. Kingdoms of Amalur is a cartoon-y, arcade-y RPG that's serious when it needs to be and fun all around.
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
Tuesday, October 1, 2013
GTA Online review
Ladies and gentlemen, my GTA Online review --
Oh yeah, that's right. It's broken. Well, time to wait about a half a month for it to be fixed. At least I have some other games coming in the mean time...
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
Oh yeah, that's right. It's broken. Well, time to wait about a half a month for it to be fixed. At least I have some other games coming in the mean time...
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
Tuesday, September 24, 2013
New Reviewing System
We're on a roll! This is like, what, the FOURTH day in a row we've actually had content? This has to be a major first.
Anyway it turns out that the PronounciationBook video was really just disappointing and didn't actually symbolize the forecoming of World War III (who knew?) So instead I'm going to crank out my alternate story for today:
I know I've only reviewed one game (on this blog). I put stress on (on this blog) because if you look far enough you're bound to find many more reviews I've done (see ImYourGamer and, oh hey, AstukaGaming Reviews). Most of them have gone on an average"1-10" score, but while trying to figure out a good, real list for my top 25 games I stumbled upon something that could work.
A game is rated by four essential categories: Gameplay, Story, Art, and Music. These are EACH rated from 1-10, adding up to a total of 40 points. Games get bonus points if they have a lot of immersion (+5) or easter eggs (+3). Overall, that adds up to 48 total points.
What it leads to is a hard but helpful rating system that genuinely helps people figure out if games are good. Before I get into some of the games I "test rated", here is what each of the percentages mean:
100%-90%: Legendary, and one of the very best games ever made. Few can obtain this award, but if they do, then they likely deserve it.
89%-80%: Above average. A great game with some incredible characteristics. Definitely worth playing.
79%-70%: Average. Not good, not bad, this game is in the middle of the road and can probably still be considered good by people who enjoy the genre.
69%-60%: Worse than average, but still okay. We highly recommend this game only to enthusiasts of the genre itself.
59% and below: The Scrapyard. Some might find enjoyment in it (maybe even we did), but in the end the game would probably end up being lame to most.
KEEPING IN MIND these percentages, let's check out some of my all-time favorite games that I rated. Some I found to end up having a lower score than I expected (and some with a higher score), but in the end I realized that it made sense).
Kingdom Hearts - 40/48 (81%)
Final Fantasy VI -37/48 (77%)
Final Fantasy VII: 36/48 (75%)
Morrowind - 43/48 (83%)
Uncharted 2 - 44/48 (91%)
Those five are my top five games of ALL TIME. I guess it's not biased after all...
Here are some more of my favorite games I rated:
Metal Gear Solid 3 - 44/48 (91%)
The Last of Us - 42/48 (87%)
GTA V - 47/48 (97%)
Saints Row the Third - 34/48 (70%)
Half Life 2 - 41/48 (85%)
Anyway, in the future I'll probably rate more games that I own using this fashion, but for now I'm going to go ahead and play more GTA V.
---
Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
Anyway it turns out that the PronounciationBook video was really just disappointing and didn't actually symbolize the forecoming of World War III (who knew?) So instead I'm going to crank out my alternate story for today:
I know I've only reviewed one game (on this blog). I put stress on (on this blog) because if you look far enough you're bound to find many more reviews I've done (see ImYourGamer and, oh hey, AstukaGaming Reviews). Most of them have gone on an average"1-10" score, but while trying to figure out a good, real list for my top 25 games I stumbled upon something that could work.
A game is rated by four essential categories: Gameplay, Story, Art, and Music. These are EACH rated from 1-10, adding up to a total of 40 points. Games get bonus points if they have a lot of immersion (+5) or easter eggs (+3). Overall, that adds up to 48 total points.
What it leads to is a hard but helpful rating system that genuinely helps people figure out if games are good. Before I get into some of the games I "test rated", here is what each of the percentages mean:
100%-90%: Legendary, and one of the very best games ever made. Few can obtain this award, but if they do, then they likely deserve it.
89%-80%: Above average. A great game with some incredible characteristics. Definitely worth playing.
79%-70%: Average. Not good, not bad, this game is in the middle of the road and can probably still be considered good by people who enjoy the genre.
69%-60%: Worse than average, but still okay. We highly recommend this game only to enthusiasts of the genre itself.
59% and below: The Scrapyard. Some might find enjoyment in it (maybe even we did), but in the end the game would probably end up being lame to most.
KEEPING IN MIND these percentages, let's check out some of my all-time favorite games that I rated. Some I found to end up having a lower score than I expected (and some with a higher score), but in the end I realized that it made sense).
Kingdom Hearts - 40/48 (81%)
Final Fantasy VI -37/48 (77%)
Final Fantasy VII: 36/48 (75%)
Morrowind - 43/48 (83%)
Uncharted 2 - 44/48 (91%)
Those five are my top five games of ALL TIME. I guess it's not biased after all...
Here are some more of my favorite games I rated:
Metal Gear Solid 3 - 44/48 (91%)
The Last of Us - 42/48 (87%)
GTA V - 47/48 (97%)
Saints Row the Third - 34/48 (70%)
Half Life 2 - 41/48 (85%)
Anyway, in the future I'll probably rate more games that I own using this fashion, but for now I'm going to go ahead and play more GTA V.
---
Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
Sunday, September 22, 2013
Grand Theft Auto V Review

Grand Theft Auto V is the newest addition in Rockstar Game's GTA franchise, known for being one of the most best-selling and controversial franchises in videogame history. The series suffered minor shortcomings in it's 2008 release Grand Theft Auto IV, which got mostly "meh" responses from fans of the series. However, GTA V kicks back into the good old GTA spirit.
Gameplay mostly revolves around three characters -- Trevor, Franklin, and Michael -- which the player can switch between freely. Each character has their own special missions, whether related to the main story or connected to side-missions with the colorful characters they meet with "Strangers and Freaks". Each character has their own cash reserve and stats, which you can build up as time goes on.
The world itself is massive. Previously in other GTA games, there were only a few minor businesses (Burger Shot, Didier Sachs, Binco, Sprunk) who's store you could go into and buy, though some of these businesses you can't even interact with. GTA V contains over 70 companies, some new some returning, which you can completely interact with. Almost every company comes with its own website (which also makes GTA's virtual internet massive), own stock, billboard ads, radio ads, etc. The world also contains a wide variety of animals, ranging from moose to coyotes to sharks and more in which you can interact with and hunt, either for money or for fun.
Speaking of hunting, it is only one of the incredible amount of activities available in the GTA V universe. Things such as camping, tennis, triathlons, and dirt racing only scratch the surface of the things you can do in this world. It's massive, immersive, and fun.
One of the newest and biggest features in GTA V though is heist. Unfortunately, you can not stage your own heists on a whim (NOTE: This is how it is at the percentage of the game I have finished. I will edit this if it turns out to be untrue), the heists are realistic, immersive, and exciting.
Gameplay-wise, you can easily tell Rockstar listened to the fans by adding Max Payne 3's incredible and highly praised shooting into GTA V. Though auto-aim sometimes gets annoying and makes the game too easy, the gameplay is a load of fun.
Another feature GTA V adds to the table are mission checklists. To the average player these aren't very interesting, but to a completionist it is a whole new challenge to try to complete.
Overall, GTA V's world is immersive and incredible. For those who have been waiting to buy this game because they were unpleased with GTA IV, GTA V fixes a ton of the problems the fourth had.
THE VERDICT -- 10/10
GTA V rivals with the previous successes of Vice City and San Andreas, and is the best game Rockstar has made in years.
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Twitter: @CodexofAegis
Facebook: facebook.com/CodexofAegis
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