Showing posts with label quickie. Show all posts
Showing posts with label quickie. Show all posts

Monday, June 6, 2016

E3 Predictions -- 2016 Edition

E3 is only a week away, and so far, nothing's been leaked yet (probably a new record). So, I figure I might go the same route as yesteryear and make another predictions post (though this time not separate it by conference because that's a hell of a lot of work).

- The biggest part of the upcoming E3 will be, without a doubt, the official announcement of the "upgraded" consoles -- PS4 Neo, Xbox One whatever it is, and the NX. Though these new consoles have been advertised to not replace their current systems, I feel like that's not likely. Of course, that's not an E3 prediction -- my E3 prediction is that we'll be hearing a lot about these new consoles, as well as big releases to be shown as the spearheads of the new consoles -- one or two of them might be a special surprise to get people really interested.

- Based on news I forgot, this might already be deconfirmed -- but I feel like the smartest thing for Nintendo to do right now is show off a healthy amount of the new Zelda, as well as clear up some things about the game. Zelda's status has changed a million times -- from a Wii-U exclusive, to a Wii-U and NX game, to coming out on NX first, to who knows whatever it is. I feel like an extended demo with some concrete explanation will help the game.

- For Ubisoft, we'll likely see some footage of a new Assassins Creed or Far Cry or some yearly release game, as well as some more of the For Honor game they showed off last year. For Ubisoft's mandatory "special suprise" game, we'll probably be seeing Watch Dogs 2 -- a game that was already leaked earlier this year.

- Obviously, we'll be seeing both Battlefield 1 and Call of Duty: Infinite Warfare. Don't be surprised to see CoD trying to win back its audience after its reveal trailer bombed -- they're already announced an extended campaign demo on the floor, and they're likely to go even farther beyond that at Sony's conference.

- We'll probably see the last trailers for games coming out soon -- the most likely being The Last Guardian and FFXV. Also don't be surprised if we see even more of the FF7 Remake -- it seems like its a big deal for both Sony and Square Enix.

- As for this year's krazy prediction, I'm gonna say that there will be a FF7 Remake demo packaged with FFXV. I don't... really have anything to go off of on this. I mean, they put a FFXV demo inside Type-0, so the next logical conclusion is... this? Listen, my main reasoning for doing this is because I've had a strange feeling it was going to happen and if it does I want to say that I had a sick E3 2016 premonition.

Well, those are all my predictions for this year. I'll be sure to make a predictions review and wrap up post similar to how I did last year for E3. There will also probably be an episode of the AstukaGaming Podcast dedicated to E3, though it will take place a few days later.

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Saturday, April 16, 2016

Note of Inactivity (And new game in the works)

Hey guys,

I know I haven't been particularly active on this sub blog recently (the normal blog is active though!) so I decided to post this update, which I'd normally post on Codex of Aegis, here instead.

Right now I'm working on a new game for Guardians of Enthia, known simply as "Guardians of Enthia: The Text Adventure". The game is made in Quest and follows a side story not related to the core Guardians of Enthia series. As of right now there isn't much done, so I can't really discuss it in detail -- however it has been planned enough that I can safely assure that at some point it's coming out.

How I'll probably release it is I'll finish the first few chapters, and then release that and continue adding chapters on once in awhile after that. It is extremely easy to add on to Quest games (as far as I know) so it shouldn't be that big of a hassle. Quest also works in browser so it should be easily available to everyone.

Another thing I'd like to mention is that this is NOT the summer game project for this year -- this is simply a writing exercise for me as I've gotten really lazy when it comes to the actual act of writing shit. Anyway, that's all for now.

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Wednesday, February 24, 2016

ALB Quickie: Once upon a Newgrounds

The Astuka Looks Back series is now on this blog as its not really a "high-quality" piece per-say and doesn't fit the "feel" of Codex of Aegis -- though its mostly because I said so. Also, that "Astuka" shit was getting really confusing.

 So a long time ago I posted my magnum opus to Newgrounds. Now, take in mind this was a long time ago -- 2010 to be exact -- and my magnum opus has since changed hands many a time. In comparison, this work (entitled "Subconsciousness") probably sucks even compared to the most dull, rushed pieces on CoA. Probably.

I say "probably" because I've never actually read the thing since 2010. You see, it was the first time I had ever posted something that I made so genuinely for the critique of others. And so when I was told the truth, that it was "okay" (not even that it sucked) I had fled the scene embarrassed, and never touched down on it again.


I just didn't know how to deal with criticism at the time -- I had only been writing at this point for a little over a year and the idea of having someone else critique your work seemed alien to me. Even to this day, I refuse to read the actual responses to the piece.

However, I do intend to read the piece itself; after Newgrounds had recently found its place back into my mind I remembered this forbidden work and I figured the best way to utilize its legacy to the fullest would be to shit on it in the world's least liked, least reviewed review series, Astuka Looks Back. So let's go on and see what we got.


This was back in the "Show not tell" era of my career (an era given its name by another Newgrounds user 3 years later) and so from what I could discern probably what I was going for here was one of those cool spy movie things where in the corner they tell you the date and the location. Then again, Subconsciousness was supposed to be modeled after the type of writing found in something like a Charles Dickens novel (take in mind I had never read Dickens at this point, nor any classical novel really), so it could really go either way. Also I'm pretty sure that's not what an address looks like even in Britain.



Not really that bad of description here, which is surprising seeing that this is the same time frame in which I wrote Empty World and the first draft to Guardians of Enthia. To this day I'm not sure if 3 miles is a long or short road (though I don't understand why its not in proper brit kilometers heheheheh)  but what I have learned is the word "pub", which I was probably trying to replicate by saying "Ale house".


Alright, starting to slip a little here. There's a few grammar mistakes in that first sentence, and the detail is getting a little too detailed and unnecessary (do I really need to know the life cycle of the rain drops?) but overall its still fairly decent. Let's read on.


Alright I'm serious famicom, you gotta stop with this raindrop shit. Also, how did the Bolshire Mansion history aside fit into this paragraph at all? Took me for a loop thinking the plot was gonna progress and then brought me back to this dumbass detailin'.


Alright, I'm officially off the wagon. Now you're gonna have to make me do my bullet point shit:
  • *entrance
  • why is he holding a lamp in 2004? certainly the mansion is updated?
  • "shines a large mass" what
  • "grayish red"
  • "other highness"
  • I think 17th century is a bit late for knights dude
  • "something you would see in a haunted mansion movie" is a terrible analogy for something so serious but fits with my style from this era
Overall this is starting more and more to align with the tip top Empty World quality. For two whole paragraphs I had hope, and now that hope is shattered. Thanks.



  • "grabbed hold on the knob and turned it, causing it to open" we know how doors work this detail is 100% unnecessary 
  • I'm trying to picture a "large ceramic purple table" but all I'm getting is visuals of a shitty 3rd grade art project
  • "passing the two granite pillars" whoa wait hold on a minute, where in the world are these pillars? are they just like, outside the door to the kitchen? wouldn't they be the centerpiece of the room and not that stupid fucking table? how in the holy fuck is this room set up?
  • "just a sudden gust of wind" if you're hearing doors close due to sudden gusts of wind this far into this massive house there is definitely something wrong
 This whole paragraph was so detailed but I left it confused and with more questions than answers. This is a more confusing building set up than the House of Leaves.


Okay, that second to last part made no god damn sense. Are Mrs. Hughes and the Chef sleeping together? Is this high of scandalous behavior already being mentioned? Or is it implying that the chef just sleeps at the house, which I don't think actually happens. More importantly, why does he always keep a pocket knife* on his table? It's a massive house in the middle of no where and the only people who live in it are employing you. I'm pretty sure you're okay.

And that's where it ends. I don't really have much to say about it other than that it starts off on a high note but ends up just like any of the stories from this era. Still, I think its much better than most of them and give it credit for that.

//End

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